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Dr. ahmed adel osman Gerees :: Publications:

Title:
استخدام ألعاب المحاكاة الحاسوبية التعليمية وتأثيرها على تعلم بعض المهارات األساسية والتحصيل المعرفي في الكرة الطائرة لدي تالميذ المرحلة الثانية من التعليم األساسي
Authors: م. د/ أحمد عادل عثمان جريس
Year: 2024
Keywords: (Computer simulation games - volleyball)
Journal: Not Available
Volume: Not Available
Issue: Not Available
Pages: Not Available
Publisher: Not Available
Local/International: Local
Paper Link: Not Available
Full paper ahmed adel osman Gerees_06.pdf
Supplementary materials ahmed adel osman Gerees_06.pdf
Abstract:

The research aims to recognize the impact of the use of educational computer simulation games and their impact on some basic skills and knowledge acquisition in volleyball for students in the second phase of basic education and has been used "Researcher" Experimental curriculum due to its suitability to the nature of this research, which is the experimental design of two groups, one experimental and one female officer using tribal and postgraduate measurement of both groups. He has chosen the research community in a deliberate manner from the pupils of the Tant Al Jazeera Preparatory School of the Toukh Education Department, Qalibiya, for the academic year (2021-2022), and the research community was selected from the first grade preparatory pupils (70) pupils, the research sample was selected consisting of (45) pupils in a deliberate, random manner to represent the research sample, withdrawn 15 pupils for the reconnaissance sample, the rest divided into two groups, including a control group (15) pupils, the other pilot group (15) pupils, 8 weeks' duration and in the light of research objectives and assumptions, and after the collection, processing, presentation and discussion of statistical data, and the research's findings, the following conclusions and recommendations were made in the light of the approach followed and the findings reached. And within the limits of the research sample, the researcher concluded that the use of teaching through educational electronic simulation games positively affected the level of skilled students as well as the level of cognitive attainment of the students of the experimental group learning some basic skills and the level of cognitive attainment of the pilot group studied using educational electronic simulation games, The pilot group's pupils have shown a positive trend towards the use of educational electronic games for learning.

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