The ancient Egyptian treasures in general and the pharaohs’ tombs in particular suffers from
pollution and urban worsening, which cause a serious deterioration in the engraved ornaments and colors
on those treasures walls. The tomb ornaments are affected more severely than temple walls, on account of
temples have better ventilation that removes water vapor and carbon dioxide resulting from visitors
breathing. The ornaments that saturated excessively by water vapor eventually suffer deterioration and
falling apart. Therefore, the digital technology provides an alternative to minimize the physical existence
of the visitors inside the tombs, by using interactive 3D models allow the tourist to navigate the tomb by
Virtual Reality techniques. The virtual reality models with cutting edge audio and video projectors allow
the user to navigate the tomb with no place or time constraints in a conditioned comfortable environment.
If a visit to this tomb is needed after all that will be a fast one and will not affect the tomb severely. The
paper present a case study supervised by the researcher, that study is a generation of a complete virtual
reality model of Pashedu tomb, one of the best tombs in the West Bank of the Nile in LUXOR. The paper
suggests a complete technique of the model make starting by shooting the required pictures, generating
the 3D model, the programming process, and finally a scientific and historical narration with proper
background music. |