The study Aimed at identifying the effect of the interaction between the two types of Gamification rewards (badges / progress indicator) and the cognitive style (dependent / independent) in e-learning environment in developing programming
skills and critical things skills among students of the second
year in the Department of Educational Technology, Faculty of
Specific Education, Benha University. The current research
sample consisted of (80) students of the second year in the Department of Educational Technology at the Faculty of Specific
Education, Benha University, of whom (40) students with dependent cognitive style, and the number (40) students with an
independent cognitive style. The research sample was divided
into four experimental groups, as follows: The first group: (20
cognitively dependent students / gamification (badges)). The
second group: (20 cognitively dependent students / gamification (progress indicator)). The third group: (20 students, cognitively independent students / gamification (badges)). Fourth
group: (20 students, cognitively independent students / gamification (progress indicator)). The study tools included the Observation Checklist for programming skills and the critical
thinking test. The study Implemented the experimental Research method. The results of the study indicated that the students of the experimental group of independent cognitive style
with the Gamification reward (progress indicator) were superior in both checklist for programming skills and critical thinking test. |