Title: | Tahani Q. Alhassan, Shefaa S. Omar, Lamiaa A. Elrefaei,
Game of Bloxorz Solving Agent Using Informed and Uninformed Search Strategies, Procedia Computer Science, Volume 163, 2019, Pages 391-399, ISSN 1877-0509, https://doi.org/10.1016/j.procs.2019.12.121. |
Authors: | Not Available |
Year: | 2020 |
Keywords: | Not Available |
Journal: | Not Available |
Volume: | Not Available |
Issue: | Not Available |
Pages: | Not Available |
Publisher: | Not Available |
Local/International: | International |
Paper Link: | |
Full paper | Not Available |
Supplementary materials | Not Available |
Abstract: |
Bloxorz is a block sliding puzzle game that can be categorized as a pathfinding problem. Pathfinding problems are well known problems in Artificial Intelligence field. In this paper, we proposed a single agent implementation to solve level-1 of Bloxorz game using Informed and Uninformed searching algorithms: Breadth-First Search (BFS), Depth-First Search (DFS), and A-star (A*) searching algorithms. The agent solves the problem using the three algorithms to compare their performance and conduct a conclusion that may help in improving the use of searching algorithms in this area. In this paper, A* and breadth-first search algorithms are founded to be more convenient to solve this problem. |